Importing camera position and rotation from Blender?

Software: Away3D 4.x

HugoZandel, Newbie
Posted: 21 October 2013 08:45 PM   Total Posts: 1

I’ve tried importing the model via prefab3D and then awayBuilder. It showed as a 3Dcontainer. I then tried to assign my view’s camera the position and rotation of my imported 3Dcontainer but it did not worked.

We are trying to integrate 3D and 2D content in the same space. So the camera’s position is very very important.

Thanks,

Hugo

   

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GoroMatsumoto, Sr. Member
Posted: 24 October 2013 06:04 AM   Total Posts: 166   [ # 1 ]

How? You should show us the code.
Because we can’t find the cause.

And If I have same task of you,
I will use SimpleGUI for camera’s xyz and rotations.
SimpleGUI
and copy the properties from it.

   
   

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