Hi All,
I have managed to write a custom blur material, thanks to the tutorial .
I have used the https://github.com/away3d/away3d-core-fp11/blob/master/src/away3d/filters/tasks/Filter3DVBlurTask.as
I would like to know how do I modify the blur amount at run time ?
should I upload the amount as a constant to the shader ? but the code actually is just adding the blur at the initialization, and that doesn’t permit to change the amount in runtime.