Hi guys,
I’m developing my first android game which is using Starling, Away3D and AwayPhysics engine. I have tested the game on Nexus 7 and it is showing 50+ fps but when it is testing on Samsung Galaxy Grand Quattro, I got only 30 fps.I have used common texture atlas for all devices and not used any dynamic lights.
Anybody please advice me how to improve the performance of Android app built with Away3D?
Thanks