Hello,
Does someone have an idea how to swap the Z order of two objects which contain different view3D objects? Imagine that you have an object A which extends Sprite and contains a view3D object, and object B which has the same structure like A, but contains a different view3D object. A is above B. How could B get above A, so its view3D to be over the A’s ?
Swapping child indices doesn’t work…
Thank you…