Best way to avoid some meshes to be rendered (culling?)

Software: Away3D 4.x

Mario M., Newbie
Posted: 04 September 2013 05:36 PM   Total Posts: 12

I’m doing a shooter inside a maze and I want to hide some walls when they are facing away from camera, in order to reduce some meshes to be rendered.
(they have complex volumes, so bothSides = false is not enought in most cases and some poligons are rendered)

Which is the best way to do it?
removing them from scene and adding again when visible? or there exists any method with best performance? some flag?

Thanks.

   
   

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