Sprite3D Component construction

Software: Away3D 4.x

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SharpEdge, Member
Posted: 03 September 2013 09:32 AM   Total Posts: 94

Hi i’ve encountered this architecturing problem:
I need to create a rectangular sprite3d with a line that follows it, what’s the best way to assemble this class?

1. ObjectContainer3D that contains 2 sprite3d ( but then i’ve problems because i need getRenderSceneTransform() function )

2.Extend Sprite3D and add my functionalities

3.Extend Entity and create a new kind of Sprite3D from ground up

4.Other

What do you think?

   
   

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