Hi i’ve encountered this architecturing problem:
I need to create a rectangular sprite3d with a line that follows it, what’s the best way to assemble this class?
1. ObjectContainer3D that contains 2 sprite3d ( but then i’ve problems because i need getRenderSceneTransform() function )
2.Extend Sprite3D and add my functionalities
3.Extend Entity and create a new kind of Sprite3D from ground up
4.Other
What do you think?