FBX file parser

Software: Other

GoroMatsumoto, Sr. Member
Posted: 26 August 2013 03:23 PM   Total Posts: 166

If AwayBuilder can import FBX, we can use assets of Unity store.


80prozent, Sr. Member
Posted: 31 August 2013 12:47 PM   Total Posts: 430   [ # 1 ]

Yes you are 100% right smile

FBX is one of the things thats defintiv planned for the future…
atm i cannot tell you if someone allready is working on this…if no one is, i will give it a try, but i want to finish with the maya/blender awd-plugins before i start with anything else….


sorry…i hope my actionscript is better than my english…


GoroMatsumoto, Sr. Member
Posted: 03 September 2013 03:48 PM   Total Posts: 166   [ # 2 ]

Thank you, 80prozent:)


rdoi, Member
Posted: 26 September 2013 09:08 PM   Total Posts: 86   [ # 3 ]


I played a bit with AWD format and I started now looking at FBX format (a QML clone?). Thinking in the Autodesk’s interoperability direction, it would be a big plus in the away’s workflow.



Away3D Forum

Member Login