Hey Guys,
I’ve been digging through the code and I only see a way to access the EULER rotations of a ridigbody.
I’d like to apply rotations to a rigidbody using Quaternions.
How would I go about doing this?
Could I simply modify the m_worldTransform.rotation to m_worldTransform.quaternion?
Ideally, I’d like to directly access/modify the quaternion being used for the rigid body.
Thanks for the help!