Hi everyone,
i’d be really happy if you could tell me if MeshHelper.invertFaces() is working for you.
And by working i mean:
Show the inside of a primitive (a cylinder in my case) by hiding the front of the cylinder, respectively hiding the faces that are closest to the camera (which has an orthogonal lens in this particular case, fyi) and should be now facing away.
The Material (i tried a simple ColorMaterial and TextureMaterial) is one sided, but i tried bothSides, too.
There are no lights in the scene.
Should i update to 4.1.4 gold? I’m currently at 4.1.1 Beta.
I’d really appreciate a hint.
Thank you very much.
jb81