Hi there,
I need to render a scene to two textures(with same size),e.g. Tex1 and Tex2, part of scene objects goes to Tex1 and part to Tex2, and all depths in the output textures are correct, how to setup?
I tried, but the depth buffer lost when I render Tex2, even in case I do not clear context, or only clear color part of the context.
Anybody pls give me an answer.