Hi guys!
I have to create a system with some tanks connected eachother with pipelines.
When filling the tanks with fuel you should see the flowing fluid.
I think there are two ways to realize it:
1. half-transparent pipelines and a particle system which simulates
the fuel.
Problem: I need TWO emitters where the particles start.
Something like a deflector which prevents the particles
to lost the way within the pipelines and/or break the
wall. Furthermore the pipelines split into 2 pipelines
so the particles have to follow both pipelines.
2. I have to cut the pipelines to get lots of parts and change the
textures of the hundreds of pipeline-parts which means a
really lot of manually programmed texture-changes.
Or is there an easy way to realize something like a chaser?
By the way: the pipeline system will just be shown within the
top viewport - no moving cameras and no other view!
Does anyone has an idea how to create this simulation?
Thanks!