I’m updating an old project that was using Cylinder Primitives that are manipulated /resized etc during runtime.
I was modifying the topRadius and bottomRadius based on some interface elements.
Now using the CylinderGeometry to define the initial values, then create the mesh.
However i can’t find if theres a way to manipulate those values short of recreating the mesh/CylinderGeometry each time they are changed.
Is there something i’m missing?