I have this huge project build, and its 99% done, with 4.1.0, and just tried to deploy it with 4.1.1 beta, and found out that lights went wild! The DirectionalLight, I have just one on stage, behaves like its doubled by intensity, or something, althou I have it like:
dirLight.color = white;
dirLight.shaderPickingDetails = false;
dirLight.diffuse = 0.5;
dirLight.specular = 0.6;
dirLight.ambient = 0.4;
dirLight.ambientColor = white;
it more looks as ambient is about 3, all strong and vibrant. As I returned to 4.1.0, everything returned to normal. I had same thing with master and dev branch.
Something has changed?