Hey guys,
I’m wondering something, related to workflow I’d say.
How would you go about representing a 3D “fluid” (currents actually) with a level editor tool ? I’m not talking about the fluid algorithm, but the “level editing” aspect of it.
Ok, I’ll use an example.
Let’s say the player evolves underwater. There are currents moving in 3 dimensions and those currents are actually part of the gameplay experience. Designing them falls under the level editing category.
I would like to know how you guys would go about representing them in a level editor so the designer has an intuitive view of what the level will look like, since currents are an important aspect of this example game.
The level editor can be AwayBuilder, Prefab3D, but also any visual tool that can output something usable with Away3D.
It can also be an hypothetical tool that does not exist. I am ready to create it myself if a clever use of AwayBuilder or Prefab3D doesn’t cut it. (Or I could modify AwayBuilder since it’s open source)
Thanks for your suggestions