Hello!
Can someone tell me if its possible to have a scene with 2 cameras rendering simultaneously in v3.6?
It’s difficult to describe what I’m trying to acheive, but a good example would be if you were building a driving game.
You’d want 1 camera in the car looking through the front windscreen, and then a second masked camera providing a render into the rear view mirror.
I tried adding the same scene to 2 views but I get some sort of infinitely loop in the clear() function of SpriteSession - however, it could just be that my scene needs some adjustment.
Just wondering if anyone knows if this is even possible before I waste all day trying to make it happen!!!
Thanks.