Hello all,
I am trying to load a highres texture (i.e. >2048 pixels) with UV scaling to shrink the texture so that it fits in the 2048 limit. I am not having much success (getting the checkerboard pattern when the loaded jpeg is >2048). I am trying to create a tile from the highres image that fits within the 2048 pixel limit by manipulating the UVs. Is this the proper way to go about this?
TNX