What I’m trying to do is this:
In my game I have a large scene that’s populated by other players. As of right now I have the draw distance on my camera set pretty far in order to be able to see where other players are. What I’d like to do is essentially add another view on top of the current one (both views will fill the entire stage), so that I can pull back the draw distance of the main camera, improving fps, and add simple sprites to the new view so the player can still keep track of other players.
The issue I’m running into is my second view doesn’t show up unless I assign it the camera of the main view, which is worthless since it also shares the far attribute.
Does anyone know of an alternate way to accomplish this, or maybe something I’m overlooking? Thanks for the help.