Making custom 3d mesh with repeat texture and custom AGAL code

Software: Away3D 4.x

Matej, Jr. Member
Posted: 10 June 2013 02:01 PM   Total Posts: 38

Hello,

while working with some examples from this tutorial:
http://gamedev.tutsplus.com/tutorials/implementation/create-a-glowing-flowing-lava-river-using-bezier-curves-and-shaders/

I was wandering if it is possible to do the same thing in 3d.
For example lets take one big sphere. And I want to make river on that sphere that has tillable texture set to repeat, and to put some custom shader code to “animate that texture”
would that be possible?

   
   

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