Heya,
Im trying to build a large particle system, i want all the particles to rotate based on a certain position. With a mesh i would make an object, set the location and add the .lookAt( new Vector(0,0,0) ) variable. How can i achieve this with a particle system?
Another related question is it possible to add MouseEvents per individual particle, and or execute animations with individuel particles w Tweenlite?
Many thanks!