I’m trying to create a bunch of particles around my spaceship, to give a sense of speed.
I’m trying to use particles.
What would a good setup be?
I’ve tried this:
add the ship to the scene
add the particle “emitter” mesh to the scene
create a particleFollowNode on the emitter and set the target to the ship
Great, i can fly through the particles! BUT
the moment the centerpoint of the “emitter” is not inside the viewport, all the particles disappear.
Is there a better way to do this?