Hi, so there’s the camera which is rotated using pitch, yaw, roll and some 90 degrees rotations in various axes. What I’m looking for is the roll value of the camera after the entire transformation. rotationZ property returns not what I’m looking for because it looks like the camera is pitched first, so sometimes the values is 180 degrees despite the camera down vector points downwards.
I’ll gladly provide more information, because I’m stuck :/