Hi,
I have a scene which uses a lot of Sprite3D instances, each with its own BitmapTexture. If I first merge all the bitmap’s into 2048 x 2048 textures, is there a way I can assign each Sprite3D to a certain part of the already uploaded TextureMaterial?
Would this allow for any optimization? Or does this just replace uploading lots of small TextureMaterials, for a few big TextureMaterials, with no difference to performance?