I have been experimenting with a number of the materials but can’t seem to find exactly what I’m looking for. I’m new to Away3D, but have used other 3D engines before.
I’d like to have two layers of texture on the diffuse color of the shader with different tiling. For example a 1x1 texture on the background with a 10 x 10 tiled texture on top with Blendmode.MULTIPLY or OVERLAY to fill in fine details. Something like that could either done with two UV sets or some sort of UV offset on one of the layers would be fine.
So it’s a basic layered diffuse shader.
The BitmapMaterial has one diffuse texture. I was able to get sort of close by using the TerrainDiffuseMethod (it has the tiling) but the textures blend evenly and wash each other out if I attempt to use it as a layered shader.
Couldn’t find another method that might be appropriate.
Thanks.