ParticleOrbitNode

Software: Away3D 4.x

julespong, Member
Posted: 06 June 2013 04:54 AM   Total Posts: 53

Does anyone know how to use the ParticleOrbitNode in a ParticleAnimationSet while giving each particle it’s own random angle to use for it’s orbit?

I’ve tried to use both LOCAL_STATIC and GLOBAL modes for the node. When I set the GLOBAL mode I supplied a randomized Vector3D as the euler argument but all the particles used the same angle.

   
   
‹‹ Performance tweaking.

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