i want to do an interface to my application, some buttons, hp bars and so on… as have projects in the showcase… i am going to use sprites, but they must be added to mesh first, so the way it should be:
-create plane mesh;
-arrange it in front of camera;
- (because my camera is rotating and zooming) i also should “bound” plane mesh to my camera, rotate ans scale it the same way, to locate my interface always in the same place of screen…
i wonder if it is more simple way to do, like text3d, that is always on the screen, maybe there is a way to add sprite to TextField3D or some other way…
user interfaceSoftware: Away3D 4.x |
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llell, Newbie
Posted: 04 June 2013 11:24 AM Total Posts: 5 |
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krissSilent, Newbie
Posted: 05 June 2013 04:39 PM Total Posts: 8 [ # 2 ] You donĀ“t need to do this in 3D. Simply put the stuff you need into a sprite and add it to the stage. |
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