Greetings,
When I used an alpha blended Material with Filter3D,
I got a darker rendered texture like attached image.
I’ve already posted this issue as bug on github.
https://github.com/away3d/away3d-core-fp11/issues/572
However, I hope someone knows a workaround.
Or this is really a bug unavoidable?
Thank you for your any helps.
Cheers.