Hi guys, I’ve been learning and experimenting with AGAL to learn how vertex and fragment shaders work in Stage3D. I’m to the point now where I want to start combining some of the stuff I’ve learned using Away with some custom shaders. Specifically, can anyone explain how to recreate this demo using Away?
The parts I’m interested in learning how to implement are the wrapping of the vertices and indexed vertices for rendering in a Scene3D and the application of the custom shader within Away’s rendering pipeline.