im in a situation where I feel the need to use stage3Dproxy.dispose() to get my away3d properly killed from memory - but im using sharedContext with starling - and I need starling to survive that kill…
so is there a way to dispose all Away3D from gpu memory without destroying sharedContext with starling
ive tried with _view.dispose() this doesnt clean gpu memory
ive tried having starling in another stage3D layer but it doesnt work as i need it to…