Hello,
I have one spriteSheet that I would like to use as Texture for different Objects.
Because, before I was using animating UV to move the texture for each object individually, now I wonder how to create it with SpriteSheetAnimator.
Lets say my SpriteSheet is 1024x1024.
My first model has UV mapped to 128x128 or (1/8,1/8) of UV.
My second model has UV mapped to 128x512 or (1/8,1/2) of UV.
Should I now map my models to (1,1) UV?
and if I do that for first model I make
spriteSheetHelper.generateSpriteSheetClipNode(animID, 8, 8);
and for second model
spriteSheetHelper.generateSpriteSheetClipNode(animID, 8, 2);
and then SpriteSheetAnimator makes inside GPU part of the SpriteSheetTexture as whole texture for model, there for 1,1 UV
Is that correct?