animation export is deformed in awd

Software: Away3D 4.x

altunsercan, Newbie
Posted: 27 May 2013 05:08 PM   Total Posts: 6

Hello,

We have been having problems using awd exporter for animated models. Animations look deformed while there’s nothing wrong with the original max file.

We tried to solve the problem by setting max joint influence weights to 3, or removing zero weights. Nothing worked. shut eye

In the attachment, you can find the 3dsmax scene and exported awd file.

Any suggestions?

Thanks

 

File Attachments
viewtest.rar  (File Size: 1236KB - Downloads: 0)
   

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GoroMatsumoto, Sr. Member
Posted: 27 May 2013 05:39 PM   Total Posts: 166   [ # 1 ]

I can’t download your data.
But I think that is jointsPerVertex’s problem.

You can confirm the number in this way.
http://away3d.com/forum/viewthread/4193/
This thread is a little old.
So you have to find a new line of inserting the code.
But it still work well.

And, if you get a number(i) from trace, set it like this:

skeletonAnimationSet = new SkeletonAnimationSet(i); 

And run the application again.

Cheers.

   

altunsercan, Newbie
Posted: 27 May 2013 06:02 PM   Total Posts: 6   [ # 2 ]

I think you have mistakenly given the wrong link

   

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GoroMatsumoto, Sr. Member
Posted: 27 May 2013 06:07 PM   Total Posts: 166   [ # 3 ]

fixed.

   
   

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