Bad performance with static scene (Away 4.1 Beta)

Software: Away3D 4.x

Radagast, Newbie
Posted: 24 May 2013 03:51 PM   Total Posts: 28

hello!

We encountered serious optimisation problems with static (!!) scene.
Scene was prepared in 3dMax 2012 and exported to awd2. Its build from 12 meshes, 83240 poly (not so much).
No even single animation, no lights, no shadows. Just static scene.
I checked with GPU-Z

On my integrated graphics card i have 1150 Mhz GPU Core-Cloak (max) and 95%-99% GPU Load
http://www.test.taern.com/performanceTest/away.html

The same scene exported to Unity gives 350-650 Mhz GPU Core-Cloak and 45% GPU Load (and includes lights)
http://www.test.taern.com/unity/export.html

Is there any way to improve performance with Away ? or its Flash limitation?
Too complicated geometries? too much meshes with alpha (trees)?
I discovered that setting alphaBlending=false on tree Textures gives some boost but we cant make
nice trees without alpha (tree textures are transparent png).
http://www.test.taern.com/performanceTest/noAlpha.html
that gives performance 650 Mhz GPU Core-Cloak and 60%-65% GPU Load
But unity is still better here ;/ and we need that alpha… What can we do?

Any help will be most appriciated
Radagast

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X