Hi,
I would like to know the current capabilities of Away3D in terms of terrain generation.
I know of a couple ways to generate terrain:
- Using heightmaps, it’s fast but not flexible, and kind of boring and repetitive anyway.
- Using actual meshes, it’s very flexible but might be overkill, and possibly you cannot make large landscapes easily for performance reasons (or can you ?).
Recently I found a third way to generate terrain. It’s from the Phyre Engine and is described here (PDF back from 2008, the engine must have evolved since then).
I don’t know the official name of that technique, but based on what I read from the paper I’ll call it “High order surface terrain generation”.
Just read the overview part of the paper for a general idea in terms of terrain “features”. Every single point listed in the Goals subsection is exactly what I am looking for.
Can Away3D allow me to do that currently ?
If yes, could you hint me on how ?
If not, do you think I can reasonably hope to see it added within the next 3 months ? 6 ? 12 ? Unlikely any time soon ?
Thanks a bunch !