“generateAnimationSet method is missed in the SpriteSheetHelper.as”
I have improved/updated the animator yesterday.
the short story:
dev branch engine classes + dev branch examples classes + tutorial were updated.
posted some details here
http://away3d.com/forum/viewthread/4406/#13395
“if there exists a method that can cast or convert a starling image to an Away3D TextureMaterial.”
Regarding convertion existing spritesheets, if your spritesheet uses full frames (not skipping white space) it’s a plug and play if you invoke the helper class (look at examples). Because starling runs on sprites, they define a 4 uv’s “region” and a 4 uvs area for compact information. However we do not use sprites but any meshes, any uv’s. Because of this difference, some dedicated agal massage needs to take place. It is on my todo to make it happend in a near future.
Support for atlas.xml’s is also working (tho, no code was released yet, as there are quite a few diffs between generators outputs, and common factor is what I’m currently trying to define)
You also can define frame by frame, totally custom (will extend the tut on this point).
I expect the animator synthax to remain as is now. The future addons will likely happend at internal level/extra methods added to the helper class.