Hi all.
Im trying to use the renderer.queueSnapshot and it works as expected.
However when i introduce the Stage3DProxy for starling interpolation, the queueSnapshot does not seem to work anymore.
packages used: away3d 4_1_0_Alpha, starling.1.3.0
Can someone please pinpoint if its a bug or am i just doing something wrong. Heres the code snippet:
_stage3DManager = Stage3DManager.getInstance(stage);
_stage3DProxy = _stage3DManager.getFreeStage3DProxy();
_stage3DProxy.addEventListener(Stage3DEvent.CONTEXT3D_CREATED, OnContextCreated, false, 0, true);
//somewhere after OnContextCreated..
_view = new View3D();
_view.stage3DProxy = _stage3DProxy;
_view.shareContext = true;
//sometime later
_starling1.nextFrame();
_view.render();
_view.renderer.queueSnapshot(bmpd); //<- bmpd is not touched at all
_starling2.nextFrame();
I do manage to snapshot *ONLY* contents of _view (so no starling) and *ONLY* if i set the _view.shareC_o_n_t_e_x_t=false; (thats of course why the starling is not visible)
So does someone have any ideas how to make a snapshot of a full scene (starling+away3d)?
Thank you in advice.
P.s sorry for C_o_n_t_e_x_t, strangely the forum would cut out this word without dashes