Hi,
I just upgraded to 4.0.9, and I’ve found a rather curious quirk - sometimes, meshes are being ordered solely on how close their registration point is to the camera.
For instance, if I have two plane meshes at different positions, inside a rotating ObjectContainer3D, there may come a point when the registration point of one is, in absolute terms, nearer to the camera than the other. It should still be obscured by the other visually so nothing should change, but when this happens, the ‘nearest’ is abruptly drawn over the top - this results in a flickering effect which is unuseable!
Is this a known bug, or is there anything I can do to prevent this from happening?
Thanks,
Nick