I wanted to steer off slightly from this topic, but it’s more respectful to do it in a separate thread.
So for larger game projects that load assets from the web, is it better practise to bundle textures into the 3D model file or to load them separately ? I would intuitively say the latter, but would like to make sure.
Then what about methods, shaders and whatever else it is that you can export in an AWD file ? Should they be separate and the model hold only geometry, skeleton and mesh ?
Thanks.