Pivot and rotation

Software: Away3D 4.x

Xark, Newbie
Posted: 07 April 2013 09:26 AM   Total Posts: 3

Hello,

I have a problem with my custom camera’s rotation. At some frames, I want the camera to rotate in two different ways: around it’s center, and at the same time, around another fixed point. The problem is, if I set the pivotPoint, all rotations will be made around the pivot. Is there a way to rotate my camera (or any other Object3D) around itself ignoring the pivot point?

In Object3D documentation it says the transformations are made on this order:

[parent transform] (Translate+Pivot) (Rotate) (-Pivot) (Scale) [child transform]

Which means that all the transformations are made around the pivot.

Thank you.

   
   

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