Hello,
I have a problem with my custom camera’s rotation. At some frames, I want the camera to rotate in two different ways: around it’s center, and at the same time, around another fixed point. The problem is, if I set the pivotPoint, all rotations will be made around the pivot. Is there a way to rotate my camera (or any other Object3D) around itself ignoring the pivot point?
In Object3D documentation it says the transformations are made on this order:
[parent transform] (Translate+Pivot) (Rotate) (-Pivot) (Scale) [child transform]
Which means that all the transformations are made around the pivot.
Thank you.