Standard specular method for Away3D is Phong/Blinn, but I want to use simple Lambert shading instead.
How could it possible? Should I modify BasicSpecularMethod of BasicDiffuseMethod, or both of them?
The reason to implement the Lambert shading is to use less registers count, which is crucial for old machines working in “BASELINE_CONSTRAINED” mode.
Away3d’s gurus, Richard, Fabrice, please, help!
Lambert shadingSoftware: Away3D 4.x |
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kurono, Sr. Member
Posted: 04 April 2013 05:27 PM Total Posts: 103 |