Hello Everyone.
Has everyone managed to rotate particles independently around their center using the ParticleAnimator or exposing it’s inner Mesh Vector?
I’ve tried both ways
*Using ParticlePositionNode.POSITION_VECTOR3D and rotating the vector with the Vector3DUtl but it rotates the points from 0,0,0, and i would like to have elements rotating from their center while they explode.
* Exposing the Owner Vector of Meshes and changing each elems pivot Point and rotate does not work for me… it changes the whole groups pivot point instead of individually.
Thanks i really need help.
Naz