HiDpi support? (i.e. retina Macbook Pro)

Software: Away3D 4.x

yohann, Newbie
Posted: 01 April 2013 02:15 AM   Total Posts: 17

AIR 3.6 and Flash Player 11.6 now support HiDpi screens like the retina MacBook Pro. How can I get Away3D content to show up as high rez?

I’m doing an Away3d + Starling project. Starling supports HiDpi (and looks amazing), but when using Away with Starling, I have to use Away3d’s Stage3DProxy stuff, but this kills the HiDpi support and makes the Starling stuff render at standard resolution.

Can anyone help with this?

   

Vbot, Newbie
Posted: 17 December 2015 04:39 PM   Total Posts: 10   [ # 1 ]

Hi,

As for today AIR / Away3D / Stage3D anti-aliasing of 3D-content is disabled for all mobile devices on the runtime-side.

This means that the edges of your 3d-object will always be jagged on a mobile device, no matter what value you set on View3D.antiAlias property. On HiDPI devices (e.g. Retina Display) the jaggedness is less obvious, but still clearly visible. And no, you currently can’t make this better, i.e. “supersharp”.

You could use a FXAA-filter, but this solution doesn’t make runtime-side-anti-aliasing redundant. The only filter I could find for Away3D is this one, shared by iY0Yi:

FXAAFilter3D: https://gist.github.com/iY0Yi/9214675
Filter3DFXAATask: https://gist.github.com/iY0Yi/9214656


There is a new feature-request on Adobe Bugbase concerning stage3D anti-aliasing on mobile devices I would strongly encourage you to vote for:
https://bugbase.adobe.com/index.cfm?event=bug&id=4101164


Thank you.

   
   

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