Away3D is the weapon of choice for 3D content on the Stage3D platform. Away3D offers a great deal of support for many model formats and integrates well with many other as3 libraries. You will find that it is actually easy to integrate Away3D with several popular physics libraries including but not limited to Bullet and JigLib. Away3D supports Bullet physics by default by utilizing their own port from C++ via Alchemy port. If you are familiar with JigLib it also supports Away3D through the use of a plugin. Bullet and JigLib have been around for awhile and are available in several languages. They allow developers to add physics to their models this makes it possible for us to create racing games, first person shooters, marble games, angry bird tossing etc. Their are many game engines available to developers for example Unity, Unreal Engine, Shiva, Cooper Cube, CubeEngine, etc.. These engines are very powerful and do make it trivial to make most video games although I enjoy knowing what goes on in the background these engines are also really expensive except for CubeEngine and CooperCube:) In this demo I will show you how to render an MD2 model, use the triangle mesh, utilize some basic physics, have a wave mesh not to mention texture use.
Away3D Bullet Physics and MD2 and WavesSoftware: Other |
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John Brookes, Moderator
Posted: 27 March 2013 03:38 PM Total Posts: 732 [ # 1 ] Dumb bot delete the post. http://i-create.org/2012/01/08/away3d-bullet-physics-and-md2-and-waves/ |