Animation doesn’t update with autoUpdate disabled and using manual updates

Software: Away3D 4.x

Topsi, Newbie
Posted: 27 March 2013 05:56 AM   Total Posts: 2

When I set the animator property autoUpdate to false and increase the time of the animator by 12 (or just set a new time) at every render call, then I should be able to see some kind of animation at least.

But the animation does not take place at all. Nothing happens.

I tried to trace some values (the orientation of the joints) and they are indeed changing at render call.

I do execute render() in my View3D and other stuff is working well (moving the mesh or the camera for example)

Am I supposed to do more than only set the time/call the update() method of the animator, when i have disabled autoUpdate?

I’m using the dev branch.

   
   

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