When I set the animator property autoUpdate to false and increase the time of the animator by 12 (or just set a new time) at every render call, then I should be able to see some kind of animation at least.
But the animation does not take place at all. Nothing happens.
I tried to trace some values (the orientation of the joints) and they are indeed changing at render call.
I do execute render() in my View3D and other stuff is working well (moving the mesh or the camera for example)
Am I supposed to do more than only set the time/call the update() method of the animator, when i have disabled autoUpdate?
I’m using the dev branch.