I don’t know very much about trigonometry, and when I work with the flash 2D frameweork I use Point.polar all the time.
Now I need the same but for 3D. I googled a lot for this and got a lot of different algorithms an none of them worked for me, maybe I searching with the wrong terms or I don’t know trigonomerty enought to solve this by myself, I need your help guys.
How can I get a Vector3D point out of angleX , angleY and distance information??? In more technical words I need a sphere coordinates to cartesian 3D coordinates converter function, should work like this:
var location:Vector3D = polar3D(distance, angleX, angleY)