Trying to create a 360 video player which uses equirectangular video as source files. Similar to this WebGL project
http://mrdoob.github.com/three.js/examples/webgl_materials_cubemap_dynamic2.html
I’ve come across this project on github, but it projects the original source onto a videotexture inside a sphere, which I think is less efficient and also has the problem of being limited to just 1 texture with a maximum size of 2048 pixels.
https://github.com/Visuall-Interactive/OVP-basic
Can any Away3d experts suggest how I would map a equirectangular video source to the inside of a cube (ie convert from equirectangular to cubic)?
Thanks in advance!