Optimizing videotexture?

Software: Away3D 4.x

eco_bach, Jr. Member
Posted: 22 March 2013 08:32 PM   Total Posts: 35

Using this open source project for creating 360 videos

https://github.com/Visuall-Interactive/OVP-basic

However I’m having issues with the performance of the video playback.

Can any A3D experts suggest ways in which the Videotexture class might be optimized(other than the obvious of turning off video smoothing)?

I think the key method is

public function update() : void
  {

   
if (_player.playing && !_player.paused{

    bitmapData
.lock();
    
bitmapData.fillRect(_clippingRect0);
    
bitmapData.draw(_player.containernullnullnull_clippingRect);
    
bitmapData.unlock();
    
invalidateContent();
   
}

  } 

What about using copyPixels??

   

NAZ, Newbie
Posted: 05 April 2013 02:03 PM   Total Posts: 9   [ # 1 ]

Have you figured out a way to fix this in the latest version?

I’m having the same issue!

Thanks!

   
   

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