I’ve been delaying the implementation of particle effects into our product because there wasn’t very much written on the new particle-engine from Liao Cheng.
It has been few months now, and I am ready to get started with it. However, there is a steep learning curve and nowhere to start. There is one tutorial available through this website and I found a Japanese example somewhere, but that is about it.
There’s a bunch of unanswered questions on the forum about the particle engine, from which I deduct that there is a real gap in knowledge.
I have a feeling that the particle engine is awesome and will make our product look awesome once we get the hang of it.
Maybe we can combine what we have found into this thread and help each other out?
So we can start with this static introduction:
http://away3d.com/tutorials/Introduction_to_Particles
this gives a basic overview of how to set up a particle system. But it is not enough to make something like smoke, fire or fireworks.
On github, there is an additional example of the particle engine, which covers a few more advanced topics:
https://github.com/away3d/away3d-tutorials-fp11/tree/master/tutorials/particles/particles_beginning/src
I also found this Japanese tutorial. I ran it through Google translate and got some info from it:
http://www.cnblogs.com/keng/archive/2013/01/03.html