I’ve made a terrain using the away3d library, using a height map. Is it possible to use a pre-rendered (3ds max) shadow image, and bake that onto my terrain?
My non-shaded terrain texture is repeating (10x10), but the shadows are not.
I figured I could create a new bitmapdata inside actionscript, but that bitmapdata would be very large (10^2 * my texture size = 20480*20480).