How would one go around making a map for a 3d game made using Away3D?
I’m new to the whole 3d development scene so I’m clueless about how things are usually done and what is considered a good practice.
Are maps just regular models (awd/obj/etc.) loaded into the engine? Or are they some sort of hashes of multiple objects? Is there a standard for this? Does Away3D have any native support for these kind of things?
Thanks.