Whereas the VO is returning when expected (when a mesh is moused over), the UV data and LocalPosition are returning incorrect values.
The UV seems to only display numbers relating to the meshes vertices (I think that is what they are called… the lines which connect the vertex’s together)
The LocalPosition seems to be returning a value which is incorrect on the Y, also if the mesh is scaled in any way that scale is not taken into account.
Frankly, I am beside myself, and if either of these things worked I could use them to finish a little fps game I am working on… if anyone has a moment and wants to screenshare with me, so I can show you what I am working with and how it is incorrect, and hopefully how to fix for this.
After I am done with my little project, I hope to help out around here with tutorials and other resources, because as things are, away3d is really hard to work with and to find even the slightest bits of information about the workings of this engine (and how to accomplish even the smallest or most common of tasks). So, I beg for some help… I promise to return the favor ten fold.