“AGAL validation failed: Too many tokens (201) for fragment program.”??

Software: Away3D 4.x

yohann, Newbie
Posted: 08 March 2013 03:37 AM   Total Posts: 17

I’m getting this compile error whenever I use a normal map with a material that is applied to an imported mesh:

“Error: Error #3629: AGAL validation failed: Too many tokens (201) for fragment program.”

What causes this?

In case it matters, I do my modeling in 3Ds Max 2013, export as .obj, import into Prefab, and export as AWD2. I’m applying the materials to the meshes once I get them loaded in to Away3D.

Everything works fine and looks great…until I try to use a normal map. Then it blows up.

Any helps or ideas would be greatly appreciated!

   
   

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